Physics Programmer

Physics Programmer

Why Naughty Dog? 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse group of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Come help us to push the technical limits of video games by implementing new ideas of how to make our heroes and their world feel more real and more alive. As a physics programmer you would work in systems like ragdolls or power ragdolls, drive-able physics-based vehicles, cloth or rope simulation, interactive props or vegetation, improving performance of our collision detection algorithms etc. There is lot of opportunities for growth by collaborating with lot of talented individuals.


  • Implement new features related to (but not limited to) collision detection and physics simulation
  • Maintain, debug and optimize code in these systems with full ownership from content creation tools to the runtime
  • Work both on low level algorithms and simulations and on gameplay features that are built on top of them
  • Maintain or improve the integration with Havok, our physics engine or work on improving it alongside Havok engineers.
  • Collaborate closely with other programmers, designers and technical artists

Requirements & Skills:

  • B.S. in Computer Science and/or Mathematics or equivalent work experience
  • Excellent 3D math skills (especially linear algebra and vector math)
  • Strong knowledge of C and C++ programming languages
  • Team player with passion for real-time 3D technology, for learning new skills and for advancing any aspect of a video game


  • Experience with any commercial physics engine
  • Experience writing physics simulations

As part of the Naughty Dog application process, candidates should expect to be given a technical interview.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. 

Please note depending on employment type these benefits may vary.

The estimated base pay range for this role is listed below.
$109,400$164,200 USD
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